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doc: Sync classref with current source
Fix incomplete binding.
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@@ -112,7 +112,7 @@ void InputEvent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
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ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
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ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
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ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
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ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
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ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
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ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
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ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
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@@ -51,8 +51,10 @@
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</return>
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</return>
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<argument index="0" name="action" type="String">
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<argument index="0" name="action" type="String">
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</argument>
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</argument>
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<argument index="1" name="allow_echo" type="bool" default="false">
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</argument>
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<description>
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<description>
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is [code]true[/code]). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
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</description>
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</method>
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</method>
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<method name="is_action_released" qualifiers="const">
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<method name="is_action_released" qualifiers="const">
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@@ -282,6 +282,9 @@
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<member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true">
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<member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true">
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If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings.
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If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings.
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</member>
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</member>
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<member name="debug/gdscript/warnings/exclude_addons" type="bool" setter="" getter="" default="true">
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If [code]true[/code], scripts in the [code]res://addons[/code] folder will not generate warnings.
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</member>
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<member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter="" default="true">
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<member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter="" default="true">
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If [code]true[/code], enables warnings when a function is declared with the same name as a constant.
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If [code]true[/code], enables warnings when a function is declared with the same name as a constant.
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</member>
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</member>
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