1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Add fog to sky shaders

This commit is contained in:
clayjohn
2020-08-17 21:12:51 -07:00
parent e0ee38b128
commit 9d341acf2d
8 changed files with 450 additions and 180 deletions

View File

@@ -1156,8 +1156,19 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende
if (render_buffers_has_volumetric_fog(p_render_buffers)) {
scene_state.ubo.volumetric_fog_enabled = true;
scene_state.ubo.volumetric_fog_inv_length = 1.0 / render_buffers_get_volumetric_fog_end(p_render_buffers);
scene_state.ubo.volumetric_fog_detail_spread = 1.0 / render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup
float fog_end = render_buffers_get_volumetric_fog_end(p_render_buffers);
if (fog_end > 0.0) {
scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
} else {
scene_state.ubo.volumetric_fog_inv_length = 1.0;
}
float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup
if (fog_detail_spread > 0.0) {
scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
} else {
scene_state.ubo.volumetric_fog_detail_spread = 1.0;
}
}
}
#if 0
@@ -1696,6 +1707,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
}
RID radiance_uniform_set;
bool draw_sky = false;
bool draw_sky_fog_only = false;
Color clear_color;
bool keep_color = false;
@@ -1711,12 +1723,20 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) {
draw_sky_fog_only = true;
storage->material_set_param(sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
}
} break;
case RS::ENV_BG_COLOR: {
clear_color = environment_get_bg_color(p_environment);
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) {
draw_sky_fog_only = true;
storage->material_set_param(sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
}
} break;
case RS::ENV_BG_SKY: {
draw_sky = true;
@@ -1733,18 +1753,19 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
}
}
// setup sky if used for ambient, reflections, or background
if (draw_sky || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
CameraMatrix projection = p_cam_projection;
if (p_reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
projection = correction * p_cam_projection;
}
_setup_sky(p_environment, p_render_buffer, projection, p_cam_transform, screen_size);
RID sky = environment_get_sky(p_environment);
if (sky.is_valid()) {
RENDER_TIMESTAMP("Setup Sky");
CameraMatrix projection = p_cam_projection;
if (p_reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
projection = correction * p_cam_projection;
}
_setup_sky(p_environment, p_cam_transform.origin, screen_size);
_update_sky(p_environment, projection, p_cam_transform);
radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET);
} else {
@@ -1813,8 +1834,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
{
bool will_continue_color = (can_continue_color || draw_sky || debug_giprobes || debug_sdfgi_probes);
bool will_continue_depth = (can_continue_depth || draw_sky || debug_giprobes || debug_sdfgi_probes);
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes);
//regular forward for now
Vector<Color> c;
@@ -1841,8 +1862,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
if (debug_giprobes) {
//debug giprobes
bool will_continue_color = (can_continue_color || draw_sky);
bool will_continue_depth = (can_continue_depth || draw_sky);
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
CameraMatrix dc;
dc.set_depth_correction(true);
@@ -1856,8 +1877,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
if (debug_sdfgi_probes) {
//debug giprobes
bool will_continue_color = (can_continue_color || draw_sky);
bool will_continue_depth = (can_continue_depth || draw_sky);
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
CameraMatrix dc;
dc.set_depth_correction(true);
@@ -1867,7 +1888,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
RD::get_singleton()->draw_list_end();
}
if (draw_sky) {
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
CameraMatrix projection = p_cam_projection;
@@ -2532,8 +2553,13 @@ void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_b
RD::Uniform u;
u.binding = 10;
u.type = RD::UNIFORM_TYPE_TEXTURE;
RID vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers);
if (vfog.is_null()) {
RID vfog = RID();
if (p_render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_buffers)) {
vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers);
if (vfog.is_null()) {
vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
} else {
vfog = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
u.ids.push_back(vfog);