You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Embedding game process in editor
This commit is contained in:
@@ -1309,8 +1309,8 @@ Vector<String> DisplayServerWayland::get_rendering_drivers_func() {
|
||||
return drivers;
|
||||
}
|
||||
|
||||
DisplayServer *DisplayServerWayland::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
|
||||
DisplayServer *ds = memnew(DisplayServerWayland(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, p_context, r_error));
|
||||
DisplayServer *DisplayServerWayland::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error) {
|
||||
DisplayServer *ds = memnew(DisplayServerWayland(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, p_context, p_parent_window, r_error));
|
||||
if (r_error != OK) {
|
||||
ERR_PRINT("Can't create the Wayland display server.");
|
||||
memdelete(ds);
|
||||
@@ -1320,7 +1320,7 @@ DisplayServer *DisplayServerWayland::create_func(const String &p_rendering_drive
|
||||
return ds;
|
||||
}
|
||||
|
||||
DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Context p_context, Error &r_error) {
|
||||
DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Context p_context, int64_t p_parent_window, Error &r_error) {
|
||||
#ifdef GLES3_ENABLED
|
||||
#ifdef SOWRAP_ENABLED
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
Reference in New Issue
Block a user