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Embedding game process in editor
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@@ -409,6 +409,8 @@ bool OS::has_feature(const String &p_feature) {
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return _in_editor;
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} else if (p_feature == "editor_runtime") {
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return !_in_editor;
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} else if (p_feature == "embedded_in_editor") {
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return _embedded_in_editor;
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}
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#else
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if (p_feature == "template") {
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