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[MP] Optimize internal authority checks
We already know which MultiplayerAPI a certain Node uses, so we don't need to retrieve it via SceneTree every time.
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@@ -95,6 +95,7 @@ private:
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void _untrack(const ObjectID &p_id);
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void _node_ready(const ObjectID &p_oid);
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bool _has_authority(const Node *p_node);
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bool _verify_synchronizer(int p_peer, MultiplayerSynchronizer *p_sync, uint32_t &r_net_id);
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MultiplayerSynchronizer *_find_synchronizer(int p_peer, uint32_t p_net_ida);
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