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Improve SceneTreeEditor usability
- Mark contextually relevant node - Remember/Clear selection as appropriate - Scroll to marked/selected node
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@@ -56,7 +56,6 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
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emission_tree_dialog->popup_scenetree_dialog();
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} break;
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case MENU_OPTION_RESTART: {
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