You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-18 14:21:41 +00:00
C#: Fix trying to build when there's no solution
This would cause errors that shouldn't happen unless there was something to build.
This commit is contained in:
@@ -85,53 +85,55 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
|
||||
ERR_FAIL_NULL(TOOLS_DOMAIN);
|
||||
ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
|
||||
|
||||
String build_config = p_debug ? "Debug" : "Release";
|
||||
if (FileAccess::exists(GodotSharpDirs::get_project_sln_path())) {
|
||||
String build_config = p_debug ? "Debug" : "Release";
|
||||
|
||||
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
|
||||
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
|
||||
ERR_FAIL_COND(metadata_err != OK);
|
||||
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
|
||||
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
|
||||
ERR_FAIL_COND(metadata_err != OK);
|
||||
|
||||
ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
|
||||
ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
|
||||
|
||||
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
|
||||
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
|
||||
|
||||
// Add dependency assemblies
|
||||
// Add dependency assemblies
|
||||
|
||||
Map<String, String> dependencies;
|
||||
Map<String, String> dependencies;
|
||||
|
||||
String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
|
||||
if (project_dll_name.empty()) {
|
||||
project_dll_name = "UnnamedProject";
|
||||
}
|
||||
String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
|
||||
if (project_dll_name.empty()) {
|
||||
project_dll_name = "UnnamedProject";
|
||||
}
|
||||
|
||||
String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
|
||||
String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
|
||||
dependencies.insert(project_dll_name, project_dll_src_path);
|
||||
String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
|
||||
String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
|
||||
dependencies.insert(project_dll_name, project_dll_src_path);
|
||||
|
||||
{
|
||||
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
|
||||
ERR_FAIL_NULL(export_domain);
|
||||
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
|
||||
{
|
||||
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
|
||||
ERR_FAIL_NULL(export_domain);
|
||||
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
|
||||
|
||||
_GDMONO_SCOPE_DOMAIN_(export_domain);
|
||||
_GDMONO_SCOPE_DOMAIN_(export_domain);
|
||||
|
||||
GDMonoAssembly *scripts_assembly = NULL;
|
||||
bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
|
||||
project_dll_src_path, &scripts_assembly, /* refonly: */ true);
|
||||
GDMonoAssembly *scripts_assembly = NULL;
|
||||
bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
|
||||
project_dll_src_path, &scripts_assembly, /* refonly: */ true);
|
||||
|
||||
ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
|
||||
ERR_FAIL_COND(!load_success);
|
||||
ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
|
||||
ERR_FAIL_COND(!load_success);
|
||||
|
||||
Vector<String> search_dirs;
|
||||
GDMonoAssembly::fill_search_dirs(search_dirs);
|
||||
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
|
||||
ERR_FAIL_COND(depend_error != OK);
|
||||
}
|
||||
Vector<String> search_dirs;
|
||||
GDMonoAssembly::fill_search_dirs(search_dirs);
|
||||
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
|
||||
ERR_FAIL_COND(depend_error != OK);
|
||||
}
|
||||
|
||||
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
|
||||
String depend_src_path = E->value();
|
||||
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
|
||||
ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
|
||||
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
|
||||
String depend_src_path = E->value();
|
||||
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
|
||||
ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
|
||||
}
|
||||
}
|
||||
|
||||
// Mono specific export template extras (data dir)
|
||||
|
||||
Reference in New Issue
Block a user