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Merge pull request #89491 from thimenesup/compute_dispatch_indirect
Expose bindings to compute dispatch indirect of rendering device
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@@ -5554,6 +5554,7 @@ void RenderingDevice::_bind_methods() {
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ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
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ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
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ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
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ClassDB::bind_method(D_METHOD("compute_list_dispatch_indirect", "compute_list", "buffer", "offset"), &RenderingDevice::compute_list_dispatch_indirect);
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ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
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ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
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