You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-04 17:04:49 +00:00
Remove [Signal] attribute from events
- Remove event as a valid target of `SignalAttribute` - Stop adding the `[Signal]` attribute to events in bindings_generator - Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator - Remove obsolete comment about the signal's delegate name
This commit is contained in:
@@ -2,6 +2,6 @@ using System;
|
||||
|
||||
namespace Godot
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Event)]
|
||||
[AttributeUsage(AttributeTargets.Delegate)]
|
||||
public class SignalAttribute : Attribute { }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user