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Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -734,7 +734,7 @@ Vector3 ConvexPolygonShapeSW::get_support(const Vector3 &p_normal) const {
Vector3 n = p_normal;
int vert_support_idx = -1;
real_t support_max;
real_t support_max = 0;
int vertex_count = mesh.vertices.size();
if (vertex_count == 0)
@@ -767,8 +767,8 @@ void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vect
int vc = mesh.vertices.size();
//find vertex first
real_t max;
int vtx;
real_t max = 0;
int vtx = 0;
for (int i = 0; i < vc; i++) {
@@ -1000,7 +1000,7 @@ void FaceShapeSW::project_range(const Vector3 &p_normal, const Transform &p_tran
Vector3 FaceShapeSW::get_support(const Vector3 &p_normal) const {
int vert_support_idx = -1;
real_t support_max;
real_t support_max = 0;
for (int i = 0; i < 3; i++) {
@@ -1154,7 +1154,7 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3 &p_normal) const {
Vector3 n = p_normal;
int vert_support_idx = -1;
real_t support_max;
real_t support_max = 0;
for (int i = 0; i < count; i++) {