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Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
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@@ -401,7 +401,7 @@ void Label::regenerate_word_cache() {
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bool separatable = (current >= 0x2E08 && current <= 0xFAFF) || (current >= 0xFE30 && current <= 0xFE4F);
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//current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57);
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bool insert_newline = false;
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int char_width;
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int char_width = 0;
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if (current < 33) {
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