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Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -540,14 +540,14 @@ class EditorExportAndroid : public EditorExportPlatform {
//print_line("FILESIZE: "+itos(filesize)+" ACTUAL: "+itos(p_manifest.size()));
uint32_t string_count;
uint32_t styles_count;
uint32_t string_flags;
uint32_t string_data_offset;
uint32_t string_count = 0;
uint32_t styles_count = 0;
uint32_t string_flags = 0;
uint32_t string_data_offset = 0;
uint32_t styles_offset;
uint32_t string_table_begins;
uint32_t string_table_ends;
uint32_t styles_offset = 0;
uint32_t string_table_begins = 0;
uint32_t string_table_ends = 0;
Vector<uint8_t> stable_extra;
String version_name = p_preset->get("version/name");