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Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
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@@ -540,14 +540,14 @@ class EditorExportAndroid : public EditorExportPlatform {
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//print_line("FILESIZE: "+itos(filesize)+" ACTUAL: "+itos(p_manifest.size()));
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uint32_t string_count;
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uint32_t styles_count;
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uint32_t string_flags;
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uint32_t string_data_offset;
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uint32_t string_count = 0;
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uint32_t styles_count = 0;
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uint32_t string_flags = 0;
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uint32_t string_data_offset = 0;
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uint32_t styles_offset;
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uint32_t string_table_begins;
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uint32_t string_table_ends;
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uint32_t styles_offset = 0;
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uint32_t string_table_begins = 0;
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uint32_t string_table_ends = 0;
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Vector<uint8_t> stable_extra;
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String version_name = p_preset->get("version/name");
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