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Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -67,7 +67,7 @@ void TextureRegionEditor::_region_draw() {
if (snap_mode == SNAP_GRID) {
Size2 s = edit_draw->get_size();
int last_cell;
int last_cell = 0;
if (snap_step.x != 0) {
if (snap_separation.x == 0)
@@ -406,7 +406,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} else if (drag) {
if (edited_margin >= 0) {
float new_margin;
float new_margin = 0;
if (edited_margin == 0)
new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 1)
@@ -415,6 +415,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
else if (edited_margin == 3)
new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
else
ERR_PRINT("Unexpected edited_margin");
if (new_margin < 0)
new_margin = 0;
static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };