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Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
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@@ -165,7 +165,7 @@ Ref<StreamPeerTCP> TCPServerPosix::take_connection() {
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Ref<StreamPeerTCPPosix> conn = memnew(StreamPeerTCPPosix);
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IP_Address ip;
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int port;
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int port = 0;
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_set_ip_addr_port(ip, port, &their_addr);
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conn->set_socket(fd, ip, port, sock_type);
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