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Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -76,7 +76,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
int simplex[4];
{
real_t max, min;
real_t max = 0, min = 0;
for (int i = 0; i < p_points.size(); i++) {
@@ -99,7 +99,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//third vertex is one most further away from the line
{
real_t maxd;
real_t maxd = 0;
Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]];
for (int i = 0; i < p_points.size(); i++) {
@@ -121,7 +121,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//fourth vertex is the one most further away from the plane
{
real_t maxd;
real_t maxd = 0;
Plane p(p_points[simplex[0]], p_points[simplex[1]], p_points[simplex[2]]);
for (int i = 0; i < p_points.size(); i++) {