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Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -296,7 +296,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
/** FIND SUPPORT VERTEX **/
int vert_support_idx = -1;
real_t support_max;
real_t support_max = 0;
for (int i = 0; i < 3; i++) {