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Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View File

@@ -51,8 +51,8 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error, const S
Ref<Translation> translation = Ref<Translation>(memnew(Translation));
int line = 1;
bool skip_this;
bool skip_next;
bool skip_this = false;
bool skip_next = false;
while (true) {