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More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky
2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View File

@@ -101,6 +101,7 @@ public:
virtual void add_callback(const String& p_function,StringArray p_args)=0;
virtual void update_settings()=0;
virtual void set_debugger_active(bool p_active)=0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void set_tooltip_request_func(String p_method,Object* p_obj)=0;
virtual Control *get_edit_menu()=0;
@@ -285,6 +286,8 @@ class ScriptEditor : public VBoxContainer {
int file_dialog_option;
void _file_dialog_action(String p_file);
static void _open_script_request(const String& p_path);
static ScriptEditor *script_editor;
protected:
void _notification(int p_what);
@@ -297,7 +300,7 @@ public:
void apply_scripts() const;
void ensure_select_current();
void edit(const Ref<Script>& p_script);
void edit(const Ref<Script>& p_script,bool p_grab_focus=true);
Dictionary get_state() const;
void set_state(const Dictionary& p_state);
@@ -322,6 +325,8 @@ public:
void goto_help(const String& p_desc) { _help_class_goto(p_desc); }
bool can_take_away_focus() const;
ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);