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More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
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@@ -273,6 +273,53 @@ public:
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VisualScriptInputFilter();
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};
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class VisualScriptTypeCast : public VisualScriptNode {
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OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode)
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StringName base_type;
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String script;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void set_base_type(const StringName& p_type);
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StringName get_base_type() const;
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void set_base_script(const String& p_path);
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String get_base_script() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptTypeCast();
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};
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void register_visual_script_flow_control_nodes();
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