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More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky
2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View File

@@ -273,6 +273,53 @@ public:
VisualScriptInputFilter();
};
class VisualScriptTypeCast : public VisualScriptNode {
OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode)
StringName base_type;
String script;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const { return "flow_control"; }
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptTypeCast();
};
void register_visual_script_flow_control_nodes();