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More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
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@@ -20,6 +20,8 @@ friend class VisualScript;
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void _set_default_input_values(Array p_values);
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Array _get_default_input_values() const;
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void validate_input_default_values();
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protected:
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virtual bool _use_builtin_script() const { return false; }
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@@ -300,6 +302,7 @@ public:
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virtual bool can_instance() const;
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virtual Ref<Script> get_base_script() const;
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virtual StringName get_instance_base_type() const;
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virtual ScriptInstance* instance_create(Object *p_this);
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virtual bool instance_has(const Object *p_this) const;
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