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More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky
2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View File

@@ -162,6 +162,8 @@ public:
Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const;
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance* instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;