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More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
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@@ -162,6 +162,8 @@ public:
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Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
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virtual bool can_instance() const;
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virtual Ref<Script> get_base_script() const;
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virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
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virtual ScriptInstance* instance_create(Object *p_this);
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virtual bool instance_has(const Object *p_this) const;
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