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Remove selective shader baking.
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@@ -397,15 +397,9 @@ void ShaderBakerExportPlugin::_customize_shader_version(ShaderRD *p_shader, RID
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for (int64_t i = 0; i < variant_count; i++) {
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int group = p_shader->get_variant_to_group(i);
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if (p_shader->has_variant_bake_for(i)) {
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if (!p_shader->get_variant_bake_for(i, shader_cache_platform_name + "_" + shader_cache_renderer_name + "_" + shader_container_driver) || !groups_to_compile.has(group)) {
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continue;
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}
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} else {
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if (!p_shader->is_variant_enabled(i) || !groups_to_compile.has(group)) {
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continue;
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}
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}
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WorkItem work_item;
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work_item.cache_path = group_items[group].cache_path;
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@@ -136,26 +136,6 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
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cluster_render.cluster_render_shader.set_variant_enabled(ClusterRender::SHADER_USE_ATTACHMENT_MOLTENVK, false);
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}
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#endif
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// Do not bake default (with "gl_HelperInvocation" and image atomics) variants for macOS/iOS Vulkan, but bake it for the rest of configs (including Metal).
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL, "macos_forward_clustered_vulkan", false, true);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL, "ios_forward_clustered_vulkan", false, true);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT, "macos_forward_clustered_vulkan", false, true);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT, "ios_forward_clustered_vulkan", false, true);
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// Bake no "gl_HelperInvocation" and no "image atomics" variants for macOS/iOS Vulkan only.
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_MOLTENVK, "macos_forward_clustered_vulkan", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_MOLTENVK, "ios_forward_clustered_vulkan", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_MOLTENVK, "macos_forward_clustered_vulkan", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_MOLTENVK, "ios_forward_clustered_vulkan", true, false);
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// Bake no "image atomics" variants for macOS/iOS/visionOS Metal only.
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_NO_ATOMICS, "macos_forward_clustered_metal", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_NO_ATOMICS, "ios_forward_clustered_metal", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_NO_ATOMICS, "visionos_forward_clustered_metal", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_NO_ATOMICS, "macos_forward_clustered_metal", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_NO_ATOMICS, "ios_forward_clustered_metal", true, false);
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cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_NO_ATOMICS, "visionos_forward_clustered_metal", true, false);
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cluster_render.shader_version = cluster_render.cluster_render_shader.version_create();
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cluster_render.shader = cluster_render.cluster_render_shader.version_get_shader(cluster_render.shader_version, shader_variant);
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cluster_render.shader_pipelines[ClusterRender::PIPELINE_NORMAL] = RD::get_singleton()->render_pipeline_create(cluster_render.shader, fb_format, vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, rasterization_state, RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
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@@ -222,15 +222,6 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
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} else {
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volumetric_fog.shader.set_variant_enabled(0, false);
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}
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// Always bake default (with image atomics) variant.
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volumetric_fog.shader.set_variants_bake_for(0, "*", true, true);
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// Bake no "image atomics" variant for macOS/iOS (Vulkan and Metal) and visionOS (Metal).
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volumetric_fog.shader.set_variants_bake_for(1, "macos_forward_clustered_vulkan", true, false);
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volumetric_fog.shader.set_variants_bake_for(1, "macos_forward_clustered_metal", true, false);
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volumetric_fog.shader.set_variants_bake_for(1, "ios_forward_clustered_vulkan", true, false);
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volumetric_fog.shader.set_variants_bake_for(1, "ios_forward_clustered_metal", true, false);
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volumetric_fog.shader.set_variants_bake_for(1, "visionos_forward_clustered_metal", true, false);
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material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_FOG, _create_fog_shader_funcs);
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material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_FOG, _create_fog_material_funcs);
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@@ -333,15 +324,6 @@ ALBEDO = vec3(1.0);
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} else {
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volumetric_fog.process_shader.set_variant_enabled(i, false);
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}
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// Always bake default (with image atomics) variant.
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volumetric_fog.process_shader.set_variants_bake_for(i, "*", true, true);
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// Bake no "image atomics" variant for macOS/iOS (Vulkan and Metal) and visionOS (Metal) only.
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volumetric_fog.process_shader.set_variants_bake_for(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, "macos_forward_clustered_vulkan", true, false);
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volumetric_fog.process_shader.set_variants_bake_for(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, "macos_forward_clustered_metal", true, false);
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volumetric_fog.process_shader.set_variants_bake_for(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, "ios_forward_clustered_vulkan", true, false);
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volumetric_fog.process_shader.set_variants_bake_for(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, "ios_forward_clustered_metal", true, false);
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volumetric_fog.process_shader.set_variants_bake_for(i + VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX, "visionos_forward_clustered_metal", true, false);
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}
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volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create();
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@@ -262,7 +262,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
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}
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Vector<String> ShaderRD::_build_variant_stage_sources(uint32_t p_variant, CompileData p_data) {
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if (!variants_enabled[p_variant] && !variants_bake_for.has(p_variant)) {
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if (!variants_enabled[p_variant]) {
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return Vector<String>(); // Variant is disabled, return.
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}
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@@ -463,11 +463,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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for (uint32_t i = 0; i < variant_count; i++) {
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int variant_id = group_to_variant_map[p_group][i];
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uint32_t variant_size = f->get_32();
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ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[variant_id], false);
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if (!variants_enabled[variant_id] && !variants_bake_for.has(variant_id)) {
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continue;
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}
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if (variant_size == 0) {
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if (!variants_enabled[variant_id] || variant_size == 0) {
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continue;
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}
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Vector<uint8_t> variant_bytes;
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@@ -482,7 +478,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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for (uint32_t i = 0; i < variant_count; i++) {
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int variant_id = group_to_variant_map[p_group][i];
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if ((!variants_enabled[variant_id] && !variants_bake_for.has(variant_id)) || p_version->variant_data[variant_id].is_empty()) {
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if (!variants_enabled[variant_id]) {
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p_version->variants.write[variant_id] = RID();
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continue;
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}
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@@ -575,7 +571,7 @@ void ShaderRD::_compile_version_end(Version *p_version, int p_group) {
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if (!all_valid) {
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// Clear versions if they exist.
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for (int i = 0; i < variant_defines.size(); i++) {
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if ((!variants_enabled[i] && !variants_bake_for.has(i)) || !group_enabled[variant_defines[i].group]) {
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if (!variants_enabled[i] || !group_enabled[variant_defines[i].group]) {
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continue; // Disabled.
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}
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if (!p_version->variants[i].is_null()) {
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@@ -60,8 +60,6 @@ private:
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CharString general_defines;
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Vector<VariantDefine> variant_defines;
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Vector<bool> variants_enabled;
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HashMap<int, HashMap<String, bool>> variants_bake_for;
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HashMap<int, bool> variants_bake_for_def;
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Vector<uint32_t> variant_to_group;
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HashMap<int, LocalVector<int>> group_to_variant_map;
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Vector<bool> group_enabled;
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@@ -218,25 +216,6 @@ public:
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int64_t get_variant_count() const;
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int get_variant_to_group(int p_variant) const;
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bool has_variant_bake_for(int p_variant) const {
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return variants_bake_for.has(p_variant);
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}
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bool get_variant_bake_for(int p_variant, const String &p_name) const {
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if (!variants_bake_for.has(p_variant)) {
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return is_variant_enabled(p_variant);
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}
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if (!variants_bake_for[p_variant].has(p_name.to_lower())) {
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return variants_bake_for_def[p_variant];
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}
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return variants_bake_for[p_variant][p_name.to_lower()];
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}
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void set_variants_bake_for(int p_variant, const String &p_name, bool p_enable, bool p_default) {
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variants_bake_for[p_variant][p_name.to_lower()] = p_enable;
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variants_bake_for_def[p_variant] = p_default;
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}
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// Enable/disable groups for things that might be enabled at run time.
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void enable_group(int p_group);
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bool is_group_enabled(int p_group) const;
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