1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Remove selective shader baking.

This commit is contained in:
Pāvels Nadtočajevs
2025-07-23 23:02:24 +03:00
parent e0603aeda3
commit 9c325d0f91
5 changed files with 6 additions and 75 deletions

View File

@@ -136,26 +136,6 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
cluster_render.cluster_render_shader.set_variant_enabled(ClusterRender::SHADER_USE_ATTACHMENT_MOLTENVK, false);
}
#endif
// Do not bake default (with "gl_HelperInvocation" and image atomics) variants for macOS/iOS Vulkan, but bake it for the rest of configs (including Metal).
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL, "macos_forward_clustered_vulkan", false, true);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL, "ios_forward_clustered_vulkan", false, true);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT, "macos_forward_clustered_vulkan", false, true);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT, "ios_forward_clustered_vulkan", false, true);
// Bake no "gl_HelperInvocation" and no "image atomics" variants for macOS/iOS Vulkan only.
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_MOLTENVK, "macos_forward_clustered_vulkan", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_MOLTENVK, "ios_forward_clustered_vulkan", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_MOLTENVK, "macos_forward_clustered_vulkan", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_MOLTENVK, "ios_forward_clustered_vulkan", true, false);
// Bake no "image atomics" variants for macOS/iOS/visionOS Metal only.
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_NO_ATOMICS, "macos_forward_clustered_metal", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_NO_ATOMICS, "ios_forward_clustered_metal", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_NORMAL_NO_ATOMICS, "visionos_forward_clustered_metal", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_NO_ATOMICS, "macos_forward_clustered_metal", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_NO_ATOMICS, "ios_forward_clustered_metal", true, false);
cluster_render.cluster_render_shader.set_variants_bake_for(ClusterRender::SHADER_USE_ATTACHMENT_NO_ATOMICS, "visionos_forward_clustered_metal", true, false);
cluster_render.shader_version = cluster_render.cluster_render_shader.version_create();
cluster_render.shader = cluster_render.cluster_render_shader.version_get_shader(cluster_render.shader_version, shader_variant);
cluster_render.shader_pipelines[ClusterRender::PIPELINE_NORMAL] = RD::get_singleton()->render_pipeline_create(cluster_render.shader, fb_format, vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, rasterization_state, RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);