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InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
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@@ -94,14 +94,14 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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//Show color picker on double click.
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_pos().x);
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grabbed = _get_point_from_pos(mb->get_position().x);
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_show_color_picker();
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accept_event();
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}
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//Delete point on right click
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if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_pos().x);
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grabbed = _get_point_from_pos(mb->get_position().x);
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if (grabbed != -1) {
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points.remove(grabbed);
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grabbed = -1;
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@@ -115,7 +115,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
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//Hold alt key to duplicate selected color
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
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int x = mb->get_pos().x;
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int x = mb->get_position().x;
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grabbed = _get_point_from_pos(x);
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if (grabbed != -1) {
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@@ -140,7 +140,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
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update();
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int x = mb->get_pos().x;
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int x = mb->get_position().x;
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int total_w = get_size().width - get_size().height - 3;
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//Check if color selector was clicked.
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@@ -220,7 +220,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
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int total_w = get_size().width - get_size().height - 3;
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int x = mm->get_pos().x;
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int x = mm->get_position().x;
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float newofs = CLAMP(x / float(total_w), 0, 1);
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//Snap to nearest point if holding shift
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