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Move RayShape2D implementation into its own translation unit

This commit is contained in:
Andrii Doroshenko (Xrayez)
2020-06-01 01:51:36 +03:00
parent a8787d1ae5
commit 9bb070b030
6 changed files with 168 additions and 99 deletions

View File

@@ -98,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
b = Vector2(0, 10);
_update_shape();
}
////////////////////////////////////////////////////////////
void RayShape2D::_update_shape() {
Dictionary d;
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
emit_changed();
}
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 tip = Vector2(0, get_length());
RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
Vector<Vector2> pts;
float tsize = 4;
pts.push_back(tip + Vector2(0, tsize));
pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
Vector<Color> cols;
for (int i = 0; i < 3; i++) {
cols.push_back(p_color);
}
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
Rect2 RayShape2D::get_rect() const {
Rect2 rect;
rect.position = Vector2();
rect.expand_to(Vector2(0, length));
rect = rect.grow(Math_SQRT12 * 4);
return rect;
}
real_t RayShape2D::get_enclosing_radius() const {
return length;
}
void RayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
void RayShape2D::set_length(real_t p_length) {
length = p_length;
_update_shape();
}
real_t RayShape2D::get_length() const {
return length;
}
void RayShape2D::set_slips_on_slope(bool p_active) {
slips_on_slope = p_active;
_update_shape();
}
bool RayShape2D::get_slips_on_slope() const {
return slips_on_slope;
}
RayShape2D::RayShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
length = 20;
slips_on_slope = false;
_update_shape();
}