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Bind many more properties to scripts
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
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@@ -705,8 +705,12 @@ void GraphNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_overlay"), &GraphNode::get_overlay);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_close"), "set_show_close_button", "is_close_button_visible");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizable"), "set_resizable", "is_resizable");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selected"), "set_selected", "is_selected");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "comment"), "set_comment", "is_comment");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "overlay", PROPERTY_HINT_ENUM, "Disabled,Breakpoint,Position"), "set_overlay", "get_overlay");
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ADD_SIGNAL(MethodInfo("offset_changed"));
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ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
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