You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-17 14:11:06 +00:00
Bind many more properties to scripts
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
This commit is contained in:
@@ -156,6 +156,10 @@ void RegExMatch::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_string", "name"), &RegExMatch::get_string, DEFVAL(0));
|
||||
ClassDB::bind_method(D_METHOD("get_start", "name"), &RegExMatch::get_start, DEFVAL(0));
|
||||
ClassDB::bind_method(D_METHOD("get_end", "name"), &RegExMatch::get_end, DEFVAL(0));
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "subject"), "", "get_subject");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "names"), "", "get_names");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "strings"), "", "get_strings");
|
||||
}
|
||||
|
||||
void RegEx::_pattern_info(uint32_t what, void *where) const {
|
||||
|
||||
Reference in New Issue
Block a user