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Bind many more properties to scripts
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
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@@ -36,6 +36,10 @@ void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
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transfer_mode = p_mode;
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}
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NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
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return transfer_mode;
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}
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void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
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@@ -659,6 +663,8 @@ void NetworkedMultiplayerENet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
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ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
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BIND_ENUM_CONSTANT(COMPRESS_NONE);
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BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
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BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
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