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Move singleton management from ProjectSettings to Engine

This commit is contained in:
Leon Krause
2017-11-13 21:46:57 +01:00
parent 3732b2318e
commit 9b7b46143d
25 changed files with 130 additions and 109 deletions

View File

@@ -29,6 +29,7 @@
/*************************************************************************/
#include "visual_script_nodes.h"
#include "engine.h"
#include "global_constants.h"
#include "os/input.h"
#include "os/os.h"
@@ -1976,13 +1977,13 @@ public:
VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton);
instance->singleton = ProjectSettings::get_singleton()->get_singleton_object(singleton);
instance->singleton = Engine::get_singleton()->get_singleton_object(singleton);
return instance;
}
VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess *p_inputs, int p_output) const {
Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
TypeGuess tg;
tg.type = Variant::OBJECT;
if (obj) {
@@ -2000,11 +2001,11 @@ void VisualScriptEngineSingleton::_bind_methods() {
String cc;
List<ProjectSettings::Singleton> singletons;
List<Engine::Singleton> singletons;
ProjectSettings::get_singleton()->get_singletons(&singletons);
Engine::get_singleton()->get_singletons(&singletons);
for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D")
continue; //skip these, too simple named