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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Hide Polygon2D lines and handles when node is not visible in tree.

(cherry picked from commit b0ebbd8ece)
This commit is contained in:
Jean-Michel Bernard
2022-02-11 20:10:57 +01:00
committed by Rémi Verschelde
parent cb885e97c5
commit 9b7147157d

View File

@@ -273,6 +273,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
if (!_get_node()->is_visible_in_tree()) {
return false;
}
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
@@ -506,6 +510,10 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
return;
}
if (!_get_node()->is_visible_in_tree()) {
return;
}
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
const Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");