1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

-convert to subscene keeps signal connections, fixes #1863

This commit is contained in:
Juan Linietsky
2015-05-10 15:45:33 -03:00
parent d1e4d6e997
commit 9b692b174b
4 changed files with 55 additions and 0 deletions

View File

@@ -1282,6 +1282,23 @@ void Object::get_signal_list(List<MethodInfo> *p_signals ) const {
}
}
void Object::get_all_signal_connections(List<Connection> *p_connections) const {
const StringName *S=NULL;
while((S=signal_map.next(S))) {
const Signal *s=&signal_map[*S];
for(int i=0;i<s->slot_map.size();i++) {
p_connections->push_back(s->slot_map.getv(i).conn);
}
}
}
void Object::get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const {
const Signal *s=signal_map.getptr(p_signal);