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Refactor delete nodes functions in visual shader editor
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@@ -290,8 +290,9 @@ class VisualShaderEditor : public VBoxContainer {
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void _scroll_changed(const Vector2 &p_scroll);
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void _node_selected(Object *p_node);
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void _delete_request(int);
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void _delete_nodes();
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void _delete_nodes(int p_type, const List<int> &p_nodes);
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void _delete_node_request(int p_type, int p_node);
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void _delete_nodes_request();
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void _removed_from_graph();
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