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Refactor delete nodes functions in visual shader editor

This commit is contained in:
Yuri Roubinsky
2020-10-15 10:18:37 +03:00
parent 0dd111673d
commit 9b5d6f785b
2 changed files with 94 additions and 140 deletions

View File

@@ -290,8 +290,9 @@ class VisualShaderEditor : public VBoxContainer {
void _scroll_changed(const Vector2 &p_scroll);
void _node_selected(Object *p_node);
void _delete_request(int);
void _delete_nodes();
void _delete_nodes(int p_type, const List<int> &p_nodes);
void _delete_node_request(int p_type, int p_node);
void _delete_nodes_request();
void _removed_from_graph();