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Move luminance effect into its own class and use new buffers system

This commit is contained in:
Bastiaan Olij
2022-12-23 23:41:44 +11:00
parent 163f6f5fe8
commit 9b549231e4
11 changed files with 395 additions and 290 deletions

View File

@@ -94,28 +94,6 @@ void RenderSceneBuffersRD::cleanup() {
free_named_texture(E.value);
}
named_textures.clear();
// old stuff, to be re-evaluated...
for (int i = 0; i < luminance.fb.size(); i++) {
RD::get_singleton()->free(luminance.fb[i]);
}
luminance.fb.clear();
for (int i = 0; i < luminance.reduce.size(); i++) {
RD::get_singleton()->free(luminance.reduce[i]);
}
luminance.reduce.clear();
if (luminance.current_fb.is_valid()) {
RD::get_singleton()->free(luminance.current_fb);
luminance.current_fb = RID();
}
if (luminance.current.is_valid()) {
RD::get_singleton()->free(luminance.current);
luminance.current = RID();
}
}
void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {

View File

@@ -213,15 +213,6 @@ public:
// 2 full size, 2 half size
WeightBuffers weight_buffers[4]; // Only used in raster
struct Luminance {
Vector<RID> reduce;
RID current;
// used only on mobile renderer
Vector<RID> fb;
RID current_fb;
} luminance;
};
#endif // RENDER_SCENE_BUFFERS_RD_H