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Move luminance effect into its own class and use new buffers system
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@@ -38,6 +38,7 @@
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#include "servers/rendering/renderer_rd/effects/bokeh_dof.h"
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#include "servers/rendering/renderer_rd/effects/copy_effects.h"
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#include "servers/rendering/renderer_rd/effects/fsr.h"
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#include "servers/rendering/renderer_rd/effects/luminance.h"
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#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
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#include "servers/rendering/renderer_rd/effects/vrs.h"
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#include "servers/rendering/renderer_rd/environment/fog.h"
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@@ -105,6 +106,7 @@ protected:
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RendererRD::ForwardIDStorage *forward_id_storage = nullptr;
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RendererRD::BokehDOF *bokeh_dof = nullptr;
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RendererRD::CopyEffects *copy_effects = nullptr;
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RendererRD::Luminance *luminance = nullptr;
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RendererRD::ToneMapper *tone_mapper = nullptr;
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RendererRD::FSR *fsr = nullptr;
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RendererRD::VRS *vrs = nullptr;
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@@ -180,9 +182,6 @@ private:
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/* RENDER BUFFERS */
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// TODO move into effects/luminance.h/cpp
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void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb);
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/* GI */
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bool screen_space_roughness_limiter = false;
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float screen_space_roughness_limiter_amount = 0.25;
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