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Move luminance effect into its own class and use new buffers system

This commit is contained in:
Bastiaan Olij
2022-12-23 23:41:44 +11:00
parent 163f6f5fe8
commit 9b549231e4
11 changed files with 395 additions and 290 deletions

View File

@@ -38,6 +38,7 @@
#include "servers/rendering/renderer_rd/effects/bokeh_dof.h"
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
#include "servers/rendering/renderer_rd/effects/fsr.h"
#include "servers/rendering/renderer_rd/effects/luminance.h"
#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
#include "servers/rendering/renderer_rd/effects/vrs.h"
#include "servers/rendering/renderer_rd/environment/fog.h"
@@ -105,6 +106,7 @@ protected:
RendererRD::ForwardIDStorage *forward_id_storage = nullptr;
RendererRD::BokehDOF *bokeh_dof = nullptr;
RendererRD::CopyEffects *copy_effects = nullptr;
RendererRD::Luminance *luminance = nullptr;
RendererRD::ToneMapper *tone_mapper = nullptr;
RendererRD::FSR *fsr = nullptr;
RendererRD::VRS *vrs = nullptr;
@@ -180,9 +182,6 @@ private:
/* RENDER BUFFERS */
// TODO move into effects/luminance.h/cpp
void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb);
/* GI */
bool screen_space_roughness_limiter = false;
float screen_space_roughness_limiter_amount = 0.25;