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Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
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@@ -238,6 +238,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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to_visit.clear();
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to_visit.push_back(0);
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least_cost_id = 0;
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prev_least_cost_id = -1;
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reachable_end = nullptr;
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