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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Refactor node naming APIs used by editor

Make 'name_num_separator' a project setting
Make all node operations separator-aware
This commit is contained in:
Pedro J. Estébanez
2016-10-07 20:25:29 +02:00
parent 88a32c11f1
commit 9b2e2935d0
4 changed files with 81 additions and 128 deletions

View File

@@ -227,7 +227,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene);
String new_name = parent->validate_child_name(instanced_scene->get_name());
String new_name = parent->validate_child_name(instanced_scene);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));
@@ -257,17 +257,6 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_pat
}
static String _get_name_num_separator() {
switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
case 0: return "";
case 1: return " ";
case 2: return "_";
case 3: return "-";
}
return " ";
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option=p_tool;
@@ -474,37 +463,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (selection.size()==1)
dupsingle=dup;
String name = node->get_name();
String nums;
for(int i=name.length()-1;i>=0;i--) {
CharType n=name[i];
if (n>='0' && n<='9') {
nums=String::chr(name[i])+nums;
} else {
break;
}
}
int num=nums.to_int();
if (num<1)
num=1;
else
num++;
String nnsep = _get_name_num_separator();
name = name.substr(0,name.length()-nums.length()).strip_edges();
if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) {
name = name.substr(0,name.length()-nnsep.length());
}
String attempt = (name + nnsep + itos(num)).strip_edges();
while(parent->has_node(attempt)) {
num++;
attempt = (name + nnsep + itos(num)).strip_edges();
}
dup->set_name(attempt);
dup->set_name(parent->validate_child_name(dup));
editor_data->get_undo_redo().add_do_method(parent,"_add_child_below_node",node, dup);
for (List<Node*>::Element *F=owned.front();F;F=F->next()) {
@@ -522,8 +481,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),attempt);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt));
editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),dup->get_name());
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+dup->get_name()));
//parent->add_child(dup);
//reselect.push_back(dup);
@@ -1142,7 +1101,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
String new_name = new_parent->validate_child_name(node->get_name());
String new_name = new_parent->validate_child_name(node);
editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index());
@@ -1363,7 +1322,7 @@ void SceneTreeDock::_create() {
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child);
String new_name = parent->validate_child_name(child->get_type());
String new_name = parent->validate_child_name(child);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_type(),new_name);
editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name));