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Refactor node naming APIs used by editor

Make 'name_num_separator' a project setting
Make all node operations separator-aware
This commit is contained in:
Pedro J. Estébanez
2016-10-07 20:25:29 +02:00
parent 88a32c11f1
commit 9b2e2935d0
4 changed files with 81 additions and 128 deletions

View File

@@ -565,8 +565,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("text_editor/restore_scripts_on_load",true);
set("scenetree_editor/duplicate_node_name_num_separator",0);
hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
//set("scenetree_editor/display_old_action_buttons",false);
set("scenetree_editor/start_create_dialog_fully_expanded",false);
set("scenetree_editor/draw_relationship_lines",false);