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-Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
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@@ -1892,7 +1892,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
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vmem_hb->add_child( memnew(Label(TTR("Total:")+" ")) );
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vmem_total = memnew( LineEdit );
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vmem_total->set_editable(false);
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vmem_total->set_custom_minimum_size(Size2(100,1));
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vmem_total->set_custom_minimum_size(Size2(100,1)*EDSCALE);
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vmem_hb->add_child(vmem_total);
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vmem_refresh = memnew( Button );
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vmem_hb->add_child(vmem_refresh);
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