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-Some fixes to OSX retina scaling for window functions

-Implemented HiDPI detection and support for Godot Editor!
This commit is contained in:
Juan Linietsky
2016-05-30 00:28:29 -03:00
parent c7d24b7814
commit 9b1f8230ec
33 changed files with 421 additions and 242 deletions

View File

@@ -1892,7 +1892,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
vmem_hb->add_child( memnew(Label(TTR("Total:")+" ")) );
vmem_total = memnew( LineEdit );
vmem_total->set_editable(false);
vmem_total->set_custom_minimum_size(Size2(100,1));
vmem_total->set_custom_minimum_size(Size2(100,1)*EDSCALE);
vmem_hb->add_child(vmem_total);
vmem_refresh = memnew( Button );
vmem_hb->add_child(vmem_refresh);