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-Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
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@@ -141,7 +141,7 @@ MeshEditor::MeshEditor() {
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set_custom_minimum_size(Size2(1,150));
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set_custom_minimum_size(Size2(1,150)*EDSCALE);
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HBoxContainer *hb = memnew( HBoxContainer );
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add_child(hb);
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