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Do not annoy unrelated textures with texture editor.
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@@ -141,7 +141,7 @@ TextureEditor::TextureEditor() {
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//
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bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
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return Object::cast_to<Texture>(p_object) != NULL;
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return Object::cast_to<ImageTexture>(p_object) != NULL || Object::cast_to<AtlasTexture>(p_object) != NULL || Object::cast_to<StreamTexture>(p_object) != NULL || Object::cast_to<LargeTexture>(p_object) != NULL || Object::cast_to<AnimatedTexture>(p_object) != NULL;
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}
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void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
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