1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat

Set previous tool buttons in the Polygon2D editor to be flat again
This commit is contained in:
Rémi Verschelde
2020-10-29 21:35:34 +01:00
committed by GitHub

View File

@@ -1269,6 +1269,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_mode_hb); uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) { for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i] = memnew(Button); uv_button[i] = memnew(Button);
uv_button[i]->set_flat(true);
uv_button[i]->set_toggle_mode(true); uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]); uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i)); uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));