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Merge pull request #94796 from kus04e4ek/backfall

Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
This commit is contained in:
Rémi Verschelde
2024-07-29 15:17:26 +02:00
3 changed files with 42 additions and 4 deletions

View File

@@ -1956,6 +1956,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_vulkan", true);
GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_d3d12", true);
}
{