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Fixes minor issues found by static analyzer
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@@ -191,7 +191,7 @@ void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_ty
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p_peer->put_packet(&(message.read()[0]), message.size());
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}
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PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
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PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
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PoolVector<uint8_t> out;
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out.resize(PROTO_SIZE + p_data_size);
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