1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Drop old semaphore implementation

- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
This commit is contained in:
Pedro J. Estébanez
2020-03-03 09:26:42 +01:00
parent c9768f15f7
commit 9a3a2b03b8
33 changed files with 79 additions and 803 deletions

View File

@@ -68,10 +68,6 @@ void OS_Server::initialize_core() {
crash_handler.initialize();
OS_Unix::initialize_core();
#ifdef __APPLE__
SemaphoreOSX::make_default();
#endif
}
Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {