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Merge pull request #67283 from KoBeWi/one_way_ticket

Add one-way indicator to tile collision editor
This commit is contained in:
Rémi Verschelde
2022-12-09 18:05:55 +01:00
2 changed files with 22 additions and 2 deletions

View File

@@ -1603,12 +1603,31 @@ void TileDataCollisionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transfor
}
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
Ref<Texture2D> one_way_icon = get_theme_icon(SNAME("OneWayTile"), SNAME("EditorIcons"));
for (int i = 0; i < tile_data->get_collision_polygons_count(physics_layer); i++) {
Vector<Vector2> polygon = tile_data->get_collision_polygon_points(physics_layer, i);
if (polygon.size() >= 3) {
p_canvas_item->draw_polygon(polygon, color);
if (polygon.size() < 3) {
continue;
}
p_canvas_item->draw_polygon(polygon, color);
if (tile_data->is_collision_polygon_one_way(physics_layer, i)) {
PackedVector2Array uvs;
uvs.resize(polygon.size());
Vector2 size_1 = Vector2(1, 1) / tile_set->get_tile_size();
for (int j = 0; j < polygon.size(); j++) {
uvs.write[j] = polygon[j] * size_1 + Vector2(0.5, 0.5);
}
Vector<Color> color2;
color2.push_back(Color(1, 1, 1, 0.4));
p_canvas_item->draw_polygon(polygon, color2, uvs, one_way_icon);
}
}
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}