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Default to MSBuild from VS Build Tools instead of Mono's
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
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@@ -273,12 +273,14 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
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if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
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static List<String> vscode_name;
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vscode_name.push_back("code");
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vscode_name.push_back("code-oss");
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vscode_name.push_back("vscode");
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vscode_name.push_back("vscode-oss");
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vscode_name.push_back("visual-studio-code");
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vscode_name.push_back("visual-studio-code-oss");
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if (vscode_name.empty()) {
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vscode_name.push_back("code");
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vscode_name.push_back("code-oss");
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vscode_name.push_back("vscode");
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vscode_name.push_back("vscode-oss");
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vscode_name.push_back("visual-studio-code");
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vscode_name.push_back("visual-studio-code-oss");
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}
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// Try to search it again if it wasn't found last time or if it was removed from its location
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for (int i = 0; i < vscode_name.size(); i++) {
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vscode_path = path_which(vscode_name[i]);
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