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Default to MSBuild from VS Build Tools instead of Mono's

Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
This commit is contained in:
Ignacio Etcheverry
2019-02-11 20:19:10 +01:00
parent e190589f3d
commit 9a08b90472
3 changed files with 27 additions and 52 deletions

View File

@@ -273,12 +273,14 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
static List<String> vscode_name;
vscode_name.push_back("code");
vscode_name.push_back("code-oss");
vscode_name.push_back("vscode");
vscode_name.push_back("vscode-oss");
vscode_name.push_back("visual-studio-code");
vscode_name.push_back("visual-studio-code-oss");
if (vscode_name.empty()) {
vscode_name.push_back("code");
vscode_name.push_back("code-oss");
vscode_name.push_back("vscode");
vscode_name.push_back("vscode-oss");
vscode_name.push_back("visual-studio-code");
vscode_name.push_back("visual-studio-code-oss");
}
// Try to search it again if it wasn't found last time or if it was removed from its location
for (int i = 0; i < vscode_name.size(); i++) {
vscode_path = path_which(vscode_name[i]);