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Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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@@ -45,7 +45,6 @@
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#include "servers/audio_server.h"
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#include "servers/rendering/rendering_server_default.h"
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#include "servers/rendering/rendering_server_wrap_mt.h"
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#include "thread_uwp.h"
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#include <ppltasks.h>
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#include <wrl.h>
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@@ -130,8 +129,6 @@ void OS_UWP::initialize_core() {
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//RedirectIOToConsole();
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ThreadUWP::make_default();
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
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