1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-19 13:29:41 +01:00
parent 6ddfc8e718
commit 99fe462452
87 changed files with 385 additions and 1056 deletions

View File

@@ -73,13 +73,12 @@ void JoypadLinux::Joypad::reset() {
JoypadLinux::JoypadLinux(Input *in) {
exit_udev = false;
input = in;
joy_thread = Thread::create(joy_thread_func, this);
joy_thread.start(joy_thread_func, this);
}
JoypadLinux::~JoypadLinux() {
exit_udev = true;
Thread::wait_to_finish(joy_thread);
memdelete(joy_thread);
joy_thread.wait_to_finish();
close_joypad();
}