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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-19 13:29:41 +01:00
parent 6ddfc8e718
commit 99fe462452
87 changed files with 385 additions and 1056 deletions

View File

@@ -72,7 +72,7 @@ Error AudioDriverAndroid::init() {
// __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
JNIEnv *env = ThreadAndroid::get_env();
JNIEnv *env = get_jni_env();
int mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
@@ -98,7 +98,7 @@ void AudioDriverAndroid::start() {
}
void AudioDriverAndroid::setup(jobject p_io) {
JNIEnv *env = ThreadAndroid::get_env();
JNIEnv *env = get_jni_env();
io = p_io;
jclass c = env->GetObjectClass(io);
@@ -162,7 +162,7 @@ void AudioDriverAndroid::unlock() {
}
void AudioDriverAndroid::finish() {
JNIEnv *env = ThreadAndroid::get_env();
JNIEnv *env = get_jni_env();
env->CallVoidMethod(io, _quit);
if (audioBuffer) {
@@ -175,7 +175,7 @@ void AudioDriverAndroid::finish() {
}
void AudioDriverAndroid::set_pause(bool p_pause) {
JNIEnv *env = ThreadAndroid::get_env();
JNIEnv *env = get_jni_env();
env->CallVoidMethod(io, _pause, p_pause);
}