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Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-19 13:29:41 +01:00
parent 6ddfc8e718
commit 99fe462452
87 changed files with 385 additions and 1056 deletions

View File

@@ -35,7 +35,6 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/os/thread_dummy.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/net_socket_posix.h"
@@ -63,6 +62,7 @@
#include <string.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <time.h>
#include <unistd.h>
/// Clock Setup function (used by get_ticks_usec)
@@ -116,11 +116,10 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
}
void OS_Unix::initialize_core() {
#ifdef NO_THREADS
ThreadDummy::make_default();
#else
ThreadPosix::make_default();
#if !defined(NO_THREADS)
init_thread_posix();
#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);