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Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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@@ -35,7 +35,6 @@
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#include "core/config/project_settings.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/os/thread_dummy.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "drivers/unix/net_socket_posix.h"
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@@ -63,6 +62,7 @@
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#include <string.h>
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#include <sys/time.h>
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#include <sys/wait.h>
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#include <time.h>
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#include <unistd.h>
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/// Clock Setup function (used by get_ticks_usec)
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@@ -116,11 +116,10 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
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}
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void OS_Unix::initialize_core() {
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#ifdef NO_THREADS
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ThreadDummy::make_default();
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#else
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ThreadPosix::make_default();
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#if !defined(NO_THREADS)
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init_thread_posix();
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#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
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